At Snap, I learned to tell stories through design, reaching audiences across the world
Augmented Reality Designer
Prototype
My capstone project taught me to both tell stories with design, and to build products at scale. I built an Augmented Reality filter that was used for the UEFA Euro Cup 2024.
I understood the multinational audience and created a filter that other AR developers could build upon and create their own twists!
Code Base
From design choices targeted to the multifaceted audience of consumers, to building a strong backend to iterate upon, the skills I built proved to be invaluable
Final Product (used and built upon by other users)
I eventually was approved by the Snap Marketing team to communicate with the UEFA PR & Design group to mold my product into one they could employ for the tournament